Added enemies


New things added: 

caching for the snowing effect (particle emitter)

player respawn (before, i was reloading the entire  scene)

enemies that can kill the player

punching enemies

collectable currency (carrots)

squash and stretch on the player animation through code

Fixed:

grabbing onto walls while on the ground

Still  to fix: 

checkpoints activating every time i collide with them

 if there's an enemy on top of where i died, when i respawn i do it twice

if  I die by falling on something my death animation is flattened by 10% on the y axis


I have a general idea of  what I want this game to be but for now I'm just  trying  to get it  to work the way I  want.

Also my "space"   is  broken.

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