Added enemies
Carrot Frosty » Devlog
New things added:
caching for the snowing effect (particle emitter)
player respawn (before, i was reloading the entire scene)
enemies that can kill the player
punching enemies
collectable currency (carrots)
squash and stretch on the player animation through code
Fixed:
grabbing onto walls while on the ground
Still to fix:
checkpoints activating every time i collide with them
if there's an enemy on top of where i died, when i respawn i do it twice
if I die by falling on something my death animation is flattened by 10% on the y axis
I have a general idea of what I want this game to be but for now I'm just trying to get it to work the way I want.
Also my "space" is broken.
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